"Rookie" is my own.Share some of the lessons I learned from the zero-starting game development process. Let's start with a little bit of a messy idea about the individual.Starting from 0In fact, as long as the intention, no matter what line of work, can not be counted from scratch. There is always a way to get information about the industry. I was a dry ship electrical, all the way over, the biggest feeling is: Not afraid you can not find the informat
Own things to do on their own
Example: The official tutorial "Tanks Tutorial", small tanks: mobile, mobile sound, shooting, health management, etc. component are mounted on the gameobject tank own body. Shells, then manage their own explosions and so on.Many benefits:~ more convenient when developing and maintaining~ Meet the "face of the object" thinking
A script to do one thingExample: The official tutorial "Tanks Tutorial", the small tank: C # script divided into three, mobile,
Take notes? Take a note? Take a note, right?My reference-how to build your own note system? The "Ink Note method" with the highest number of votes.Tools: Onnote.-InBox, watching videos, reading books, inspiration. Write it down.-Note the knowledge points after finishing.-Knowledge summary, into an article Cheng Zhang.Induction, summary, but also the process of learning again, it is necessary.[Game development-Learning notes] Rookie
the Startset code, add a piece of code to find Gameobject, you can get the desired maze (you can try, the code is not affixed)Summarize:1. It is interesting to create a mesh when, very around people, need to remove the edge corner. Before going to bed, the inspiration suddenly came, and figured out, quite interesting.2. quaternion This API can not understand, first put in the study list, if this, should be able to cross the wall, vertical wall only with one.Level Limited, welcome advice: [Email
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